The spread of the pellets is usually pretty tight, letting them travel relatively far.And pistols are not sniper rifles. A shotgun isn't supposed to have the range of a melee weapon. Quoting: Linas Quoting: PopeRigbyYeah, games always get that wrong. But this clearly wouldn't work for a fast paced game like Half-Life. The closest I have seen is the original Operation Flashpoint, later renamed to Arma: Cold War Assault, where you would basically have no chance of hitting anything while walking around, and sprinting would make your heart race and your hands tremble. There are even records of actual soldiers in actual conflicts complaining that their guns were inaccurate or ineffective, whereas it was often the case that under stress and pressure they were simply not able to keep on target. So if you make it too realistic, it feels less realistic, because you subconsciously expect the guns to work like they do in the movies.īut the hardest thing to simulate accurately is "you", because in the actual reality the mechanical accuracy of the gun does not mean nearly as much as the person wielding it. Hollywood has given us a very twisted perception of how guns work.
Game developers have to work with a surprisingly delicate balance between "realistic" and "fun". Quoting: PopeRigbyYeah, games always get that wrong.