
The Red Prince begins with Pin Down and Elemental Arrowheads from Huntsman, letting him shoot various arrow types from a distance. the Red Prince may have picked up practical survival skills here and there and tried to balance his noble living with his new survivalist knowledge.Īs a Wayfarer, the Red Prince can talk to animals via the Pet Pal Talent. In that context, it makes sense for a roleplayer to build the Red Prince with the Wayfarer Starting Class. And as players would know early on, many forces would still want the Red Prince out of the picture.

Thanks to the synergy of the two schools, almost all advanced Skills from Pyrokinetic can make anything from Geomancer explode.ĭespite his Noble (Tag), the Red Prince remains an exile from his Empire. Likewise, his starting Skills already have devastating consequences - Pyrokinetic's Searing Daggers and Ignition can ignite oil surfaces created by Geomancer's Fossil Strike. For instance, the Far Out Man Talent can help him hurl spells much farther than other mages. Interestingly enough, focusing on a Wizard build won't make the Red Prince a pushover either. Roleplaying players will appreciate the Red Prince as a Wizard, given the stereotype towards Wizards as devastatingly powerful Spellcasters with a knack for superiority. In that regard, a Wizard Starting Class might be the Red Prince's best representation of his Scholar (Tag). If the Red Prince charms himself with the right people, his Loremaster can help him gather more information, better recipes, and even more powerful spells. Thanks to his Scholar (Tag), the Red Prince can keep up in conversations pertaining to history, culture, and the mystic arts. Meanwhile, Geomancer allows the Red Prince to fight long-ranged with Impalement, Earthquake, and Worm Tremor.įocus On: Pyrokinetic, Geomancer, Loremaster For instance, his later Warfare moves involve an all-around attack (Whirlwind), a high-speed burst (Onslaught) and varied buffs. Likewise, he starts with the basic Geomancer Skill Fortify, enabling him to boost his defense.Īdditionally, making a pure Fighter via a Warfare and Geomancer focus can make the Red Prince an indomitable melee force in the endgame.

With his Warfare specialization, he gains access to starting Skills such as Battle Stomp and Bouncing Shield, easily giving him the upper hand in mid-ranged combat. Thankfully, this Class almost immediately sets up the Red Prince to become an effective tank in the early game. Not to mention, the Fighter is the most faithful Starting Class to his story.

And interestingly enough, going for a Pure Fighter can help players capitalize on the Red Prince's skillset. Upon recruiting the Red Prince, His Majesty would ask players to make him a Fighter first.
